Physics2D.CircleCast does not match simulation result - Unity Answers
Physics2D.BoxCast return incorrect info (5.2.2f1) - Unity Forum
Melvyn May on Twitter: "A small but nice feature allowing the 2D physics simulation to be executed during the fixed-update, update (per-frame) or script (manual using Physics2D.Simulate). This replaces the "Physics2D.AutoSimulate" property
Unity 2D Physics Rigidbody Tutorial - YouTube
Unity physics 2d crack between colliders. - Unity Answers
Unity - Manual: Physics 2D Settings
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Physics 2D Raycast direction parameter - Unity Forum
Unity - Manual: Rigidbody 2D
Physics2D.CapsuleCastAll - Unity Answers
Physics2D.Raycast not detecting collider - Unity Answers
Physics2D.OverlapBoxAll and Physics2D.OverlapAreaAll are inaccurate. - Unity Answers
Physics2D.BoxCast return incorrect info (5.2.2f1) - Unity Forum
c# - How to properly visualize Physics2D.CircleCast function in Unity? - Game Development Stack Exchange
How does one use Physics2D.BoxCast? - Unity Forum
Physics2D BoxCast - Unity Answers
Physics2D.OverlapArea inaccurate? - Unity Answers
PolygonCollider2D and Physics2D.Boxcast issue - Unity Forum
Is it possible to edit the precision of Physics2D casts and overlap queries? - Unity Answers
2D Physics Toolkit | Physics | Unity Asset Store
Physics2D.OverlapBoxAll and Physics2D.OverlapAreaAll are inaccurate. - Unity Answers
Question - Physics2D SolveDiscreteIsland performance bottleneck - Unity Forum