![Cyan ✨ on Twitter: "No idea if this is of interest to anyone. I did some testing with using a shadergraph for Unity's terrain. I'm only using the splatmap diffuse texture and Cyan ✨ on Twitter: "No idea if this is of interest to anyone. I did some testing with using a shadergraph for Unity's terrain. I'm only using the splatmap diffuse texture and](https://pbs.twimg.com/media/EXrvx8BWkAAPnTp.jpg:large)
Cyan ✨ on Twitter: "No idea if this is of interest to anyone. I did some testing with using a shadergraph for Unity's terrain. I'm only using the splatmap diffuse texture and
GitHub - Zallist/unity.zallist.universal-simple-lit-shadergraph-target: This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
![user interface - Unity 2019 - Shader graph - How to recreate fill function in UIImage - Stack Overflow user interface - Unity 2019 - Shader graph - How to recreate fill function in UIImage - Stack Overflow](https://i.stack.imgur.com/9G5dW.png)